Game Developer (Unity)

I build robust system architectures and clean code, taking games from concept all the way to final release.

Path Of Chaos
Car Flip
Astral Debt

All projects

4 projects
Path Of Chaos - Unity Project Thumbnail

Path Of Chaos

A Unity FPS built for a TikTok livestream agency — the game runs a local HTTP listener that receives GET requests from the agency's app, turning viewer gifts into real-time gameplay events (enemy spawns, buffs, sabotage, win/lose).

Unity C# Tiktok Windows Live Event Game
View details →
Car Flip - Unity Project Thumbnail

Car Flip

A mobile trading game where you flip cars for profit!

Unity C# Mobile Hybrid Casual Play Store WebGL Playable
View details →
Astral Debt - Unity Project Thumbnail

Astral Debt

A psychological horror corridor experience.

Unity C# Windows Itch.io Horror Playable GMTK26
View details →
Orb Attack Simulator - Unity Project Thumbnail

Orb Attack Simulator

Control your orb, blast enemies to earn cash, and upgrade your power in this simulator.

Unity C# Mobile Google Drive Playable Demo Simulator
View details →

About

As a computer engineering student, I have been developing games with Unity for about four years. I work solo across my projects, handling every technical aspect myself — game systems, mechanics, and UI built from scratch. I don't create assets, so I've learned to adapt existing resources to fit my systems, turning constraints into functional solutions. I follow both PC and mobile markets closely, with deep research into mobile gaming dynamics and the mechanics and genres that hold player attention. I've tested games by submitting them through the Voodoo publishing platform, which taught me essential processes like SDK integration. Additionally, by publishing games directly to the Google Play Store, I gained hands-on experience mastering the complete end-to-end publishing pipeline. Using GameAnalytics, I tracked player data, evaluated performance metrics, and made informed adjustments to my games accordingly. Beyond standard game loops, I've built interactive games for TikTok, working hands-on with WebSocket and webhook technologies. Game development spans architecture, metrics, market analysis, and production — I enjoy leveling up across all of it. I've also worked collaboratively on a Steam project alongside my solo work.

Certificates

1 certificate
C# Advanced Topics: Prepare for Technical Interviews certificate

C# Advanced Topics: Prepare for Technical Interviews

03/03/2026

Earned the C# Advanced Topics certification on Udemy, achieving complete command over all C# levels up to advanced programming concepts and successfully utilizing them in real-world game and software development projects.

View credential →